Aliens: Fireteam Elite 2 Classes

confirmed partial

Quick answer: Aliens Fireteam Elite 2 has six playable classes: Marauder, Duelist, Machinist, Hunter, Medic, and Specialist. The official website describes five upgraded core classes plus Specialist, an endgame class that can mix major and minor abilities from every available class. Rankings and complete ability data require current-version verification.

ClassConfirmed statusSafe summary
MarauderCore classHeavy explosive tools for direct Xenomorph pressure
DuelistCore classExplosive damage, mobility and focused fire
MachinistCore classTurret, drone and energy-weapon support
HunterCore classSlows, freezes and exposes priority targets
MedicCore classTeam survival, buffs and recovery support
SpecialistEndgame classUses unlocked abilities and perks from other classes

How many classes are there?

The official site states that the game has five unique upgraded classes plus a new Specialist endgame class. Official launch patch notes name Marauder, Machinist, Duelist, Medic, and Hunter, allowing the six-class roster to be established without relying on a competitor's roundup.

The classes are designed for distinct playstyles and tactical possibilities inside a four-player squad. This page does not assign DPS, tank, support, difficulty, or tier labels unless a source or test defines the criteria.

Marauder, Duelist, Machinist, Hunter, and Medic

These are the five named core classes confirmed by official patch material. Collected showcases and media contain more detailed ability information, but each class page should extract that data into a versioned table before publishing it as final. Ability names, cooldowns, perk effects, and weapon access must not be reconstructed from memory.

Each future class page will include Role, Major Abilities, Minor Abilities, Perks, Signature Weapons, Strengths, Weaknesses, Solo, Co-op, Horde, and Patch History. Any field without reliable data will display Unconfirmed or be omitted rather than filled with a plausible guess.

How Specialist works

Specialist is the most clearly described class in the official marketing. It is fully customizable and can mix major and minor abilities from every available class, allowing a player to fill a missing squad role or build around a preferred style. The official site calls it an endgame class.

Exact unlock requirements remain unconfirmed in this content pack. “Endgame” does not by itself establish a level requirement, number of completed classes, campaign milestone, currency cost, or account-wide unlock.

How to choose a class

Choose based on verified abilities, weapon access, and what the squad needs rather than an unsupported tier list. A four-player team rewards complementary tools, but the official material also emphasizes broad build variety. Multiple players using the same class may produce different configurations.

New players should begin with the beginner guide once its class onboarding tests are complete. Build recommendations belong in best builds and should state patch version, difficulty, squad composition, and test method.

Why there is no tier list here

The game had a launch balance patch covering class abilities, perks, and weapons. Rankings can become outdated quickly, and a class may perform differently in campaign, solo, coordinated co-op, or Horde Mode. A single S-to-D list would hide those conditions.

The future best class guide should compare measurable categories and publish its scoring method. Until then, every rating is TBD, not a fact.

Frequently asked questions

How many playable classes are there?

Six: Marauder, Duelist, Machinist, Hunter, Medic, and Specialist.

Is Specialist available immediately?

It is described as an endgame class. Its exact unlock conditions remain unconfirmed.

Can Specialist combine other class abilities?

Yes. Official descriptions confirm mixing major and minor abilities from available classes.

What is the best class?

No universal best class has been established. Recommendations need mode-specific, versioned testing.

Sources