Aliens: Fireteam Elite 2 Enemies

confirmed partial database

Quick answer: Official material documents nine named Xenomorph threats: Drone, Facehugger, Warden, Exploder, Crusher, Siren, Praetorian, Harbinger and Striker. The official dossier supplies their combat roles and Fireteam Tactics. Health, armor values, spawn rules and numerical weaknesses are Unverified because the checked sources do not provide versioned values.

ThreatOfficial roleOfficial Fireteam guidance
DroneMobile Ambusher; High threatCommit squad fire to pin it down.
FacehuggerFloor crawler; Low threatWatch the floor; burn or carefully shoot it off teammates.
WardenFrontline Brawler and Zone Controller; High threatAttack from multiple angles and avoid its melee range.
ExploderVolatile Runner; Medium threatTime shots to detonate it near other enemies.
CrusherArmored Runner; High threatCoordinate flanking attacks instead of attacking frontal armor.
SirenSupport / Caller; Low threatPrioritize it before it summons reinforcements.
PraetorianGrappler; High threatKeep distance from melee range and use cover.
HarbingerLeaper; Medium threatKeep distance and use long-range weaponry.
StrikerHeavy Brute; High threatBring heavy firepower and avoid its sweeping attacks.

Official Xenomorph dossier

The official dossier describes Drone as a fast vent-network ambusher that needs committed squad focus. Facehuggers pounce at close range and are commonly found near eggs. Warden breaks formations with speed, ranged acid and melee knockdowns, while Exploder detonates near players.

Crusher uses frontal armor to bash and immobilize targets, so the official advice is to flank it. Siren calls additional enemies, Praetorian grapples in melee, Harbinger leaps from the horde, and Striker closes to use sweeping attacks. These are official role and behavior descriptions, not health, damage or spawn measurements.

Evidence boundaries

The official threat levels in the dossier are descriptive labels, not a numerical difficulty scale. They do not establish which class, weapon or build is universally optimal against a target. Recommendations stay tied to the documented tactic; unsupported numerical counterclaims are Unverified and are not published as values.

Patch notes can confirm an enemy's presence when a fix names it. A bug-fix sentence does not automatically establish full behavior, health, weakness or spawn rules.

Database evidence rules

Each enemy record stores faction, verified attacks, status interactions, weak points, encounter location, game version and evidence when those fields are supported. Unsupported fields remain blank and Unverified, never zero.

Screenshots and video observations can support visible behavior when the source and timestamp are recorded. A player's nickname for an enemy is not used as its canonical name.

Using enemy information in builds

Choose tools for verified encounter behavior. Hunter control, Duelist spacing, Marauder explosives, Machinist deployables and Medic sustain solve different pressures, but no universal counter is claimed without testing.

Use Weapons, Perks and Missions to trace any supported counter recommendation to its build context and patch.

Frequently asked questions

Is this a complete enemy list?

No. It is a first-version index of officially named threats.

Are health values available?

Not from the checked official sources. Unsupported health values are Unverified and are not displayed.

Is Harbinger present?

Yes. The official Xenomorph dossier lists Harbinger as a Medium-threat leaper.

Are numerical weaknesses available?

No numerical weakness table is verified from the checked sources. Any published value must come from official material or reproducible current-version testing.

Sources