Aliens: Fireteam Elite 2 Medic Class
Quick answer: Medic is the officially documented team-survival class. Its named tools support resistance, buffs, recovery and station utility, but no current evidence proves that Medic is mandatory or establishes a universal best Medic build, healing breakpoint or mode ranking.
| Field | Current evidence |
|---|---|
| Role | Team sustain, buffs and recovery |
| Confirmed abilities | Adrenaline Surge, Overclock, Advanced Trauma Station |
| Confirmed station options | Buffing Station, Poison Station |
| Confirmed perks | Bedside Manner, Surgeon's Hands |
| Signature weapons | X1 Fireball; Type 21 Tactical Shotgun Mk.II |
| Build status | Unverified |
Overview
Medic gives a fireteam recovery and buff options rather than a single fixed healing loadout. Compare that role against the full class roster and the scenario-based Best Class guide.
Role
The confirmed role is sustain and recovery support. The class can be planned around protection, offensive buffing, revive safety or station pressure; the strongest direction depends on the mode, squad and current patch.
Abilities
- Adrenaline Surge: officially described as increasing team damage resistance and granting knockback immunity.
- Overclock: officially described as increasing allied fire rate and the Medic's reload speed.
- Advanced Trauma Station: confirmed station family with Buffing Station and Poison Station options.
Effect values, duration, radius, energy economy and uptime are Unverified unless the official showcase states them explicitly.
Modifiers / Perks
Bedside Manner is officially described as reviving downed allies twice as fast. Surgeon's Hands grants knockback immunity during interactions, revives and item use. Their best combination and interaction with other modifiers still require a versioned test. Track current entries in Perks and Synergies.
Weapons
X1 Fireball and Type 21 Tactical Shotgun Mk.II are confirmed signature weapons. No evidence in the ledger establishes either as the best Medic weapon. Consult the Weapons database and use Best Weapons only for comparisons with captured loadouts.
Recommended Builds
Micro Test Candidate: Sustain Window
| Slot | Planning choice | Evidence status |
|---|---|---|
| Class | Medic | Official |
| Use case | Stabilize a team during a declared pressure event | Role-based editorial direction |
| Ability direction | Adrenaline Surge, Overclock or a station route | Official names; selection Unverified |
| Perks | Bedside Manner / Surgeon's Hands candidate set | Effects partly official; combination Unverified |
| Weapons | One confirmed signature weapon or a tested alternative | Best choice Unverified |
| Test gate | Tooltip capture plus 3 matched runs in one declared mode | Required before recommendation |
This is a Micro Test Candidate, not a completed ranking. Publish a scoped result through Best Builds only after TC-CLASS-03 passes.
Power Breakpoint
No Medic Power Breakpoint is verified. A valid breakpoint must identify the exact power value, incoming threat, difficulty, ability configuration, squad state, patch and repeatable survival or recovery outcome. Power Breakpoint: Unverified.
Solo
Solo sustain cannot be rated without recording bots, mission, difficulty, station economy and completion outcome. Follow the Single Player guide test context. Solo build: Unverified.
Co-op
Medic's confirmed tools directly support coordinated teams, but no official source makes the class mandatory. Compare protection, buff and revive configurations with the same squad roles. Co-op build: Unverified.
Horde
A station-centered plan may be relevant during repeated pressure, but placement, energy and wave value need map-specific evidence from the Horde Mode guide. Horde build: Unverified.
Strengths
- Officially documented resistance, knockback protection and offensive buffs.
- Confirmed revive-oriented perks.
- Multiple station directions for support or enemy pressure.
Weaknesses
- Healing totals, station economy and uptime are not fully verified.
- Solo damage and high-difficulty necessity are unknown.
- No completed controlled comparison supports a tier placement.
Best For
Best for teams that need visible sustain, recovery or a planned buff window. This describes role fit, not a requirement for every squad.
Patch Notes
Recheck ability values, perk wording and weapon behavior against the registered patch source. Run TC-PATCH-01 after any relevant Medic or weapon change.
Evidence
- Evidence state: official class identity, named abilities, named perks and signature weapons; build outcomes
Unverified. - Required Micro Test:
TC-CLASS-03plusTC-BUILD-01orTC-BUILD-02, depending on mode. - No completed evidence-log row currently unlocks a best-build or breakpoint claim.
Related Classes
Compare Machinist for deployed support, Hunter for control and Specialist for flexible role coverage.
Related Guides
Continue through Best Class, Best Builds, Perks and Synergies, Weapons, Missions and the Enemy directory.
Frequently asked questions
Is Medic only a healer?
No. Official material also documents resistance, knockback protection, fire-rate, reload and station options.
What is the best Medic build?
Unverified. The Micro Test Candidate above is a controlled test direction, not a final recommendation.
Is Medic required in co-op?
No official source says Medic is required. Its tools may address a squad need, which must be tested in context.