Aliens: Fireteam Elite 2 Weapons
Quick answer: Start weapon selection with your class and build role, not an unsupported damage ranking. Official class showcases confirm twelve named signature weapons and the game supports Fire Modes, Augments and unique Weapon Traits. The current evidence does not provide a complete, versioned stat table, so damage, fire rate, magazine, reload, access rules and DPS remain Unverified.
Use this hub to answer three questions: which weapons are officially associated with a class, which build context should test them, and which fields still need a current in-game capture. For an immediate shortlist, the Best Weapons guide records one third-party player's five primary choices without presenting them as a Wiki ranking. For a reproducible decision, compare candidates with the same version, upgrades, target, range, difficulty and linked build.
| Weapon | Official class association | Build context to test | Mode decision | Evidence status |
|---|---|---|---|---|
| M12A1 Rocket Launcher | Marauder | Direct Blast Cannon pressure or prepared Rocket Mine route | Solo / co-op / Horde result not verified | Official name and association |
| OCAP-91 Volcan | Marauder | Compare with Marauder's other signature option | Solo / co-op / Horde result not verified | Official name and association |
| BD-48 Daittyo Heavy Rifle | Duelist | Explosive offense or focused fire | Mode-specific result not verified | Official name and association |
| HNT-1 E1 Alamein Revolver Rifle | Duelist | Compare inside the same Duelist configuration | Mode-specific result not verified | Official name and association |
| SMB-94 Zephyr Plasma Emitter | Machinist | Turret, drone or space-control support | Mode-specific result not verified | Official name and association |
| EDS-93 Zadak Plasma Discharger Mk.2 | Machinist | Recorded in one third-party Rumble Turret example | Source mode and difficulty not disclosed | Official association + third-party build example |
| BD-03 Djinn Personal Railgun | Hunter | Test during a controlled firing window | Target and mode performance not verified | Official name and association |
| Type 111 Directed Particle Emitter | Hunter | Compare under the same Hunter control setup | Target and mode performance not verified | Official name and association |
| X1 Fireball | Medic | Sustain, buff, revive or station-support build | Mode-specific result not verified | Official name and association |
| Type 21 Tactical Shotgun Mk.II | Medic | Compare inside the same Medic support job | Mode-specific result not verified | Official name and association |
| L56A3 Smartgun | Specialist | Flexible coverage after the missing role is defined | Mode-specific result not verified | Official name and association |
| M41A2 Pulse Rifle | Specialist | Compare with Specialist's other signature option | Mode-specific result not verified | Official name and association |
The build-context column is an editorial test direction derived from each class's documented role. It is not an official weapon performance claim.
What is confirmed and what is not
| Field | Current status | Publication rule |
|---|---|---|
| Weapon name | Official for the twelve records above | Keep the official spelling |
| Class association | Official | Do not infer exclusivity or unlock timing |
| Fire Modes, Augments and Traits as systems | Official | Record per-weapon details only when visible |
| Damage, fire rate, magazine, reload and handling | Unverified | Require a readable current-version capture |
| DPS or time-to-kill | Unverified | Require inputs, formula, target and repeatable procedure |
| Best weapon by class or mode | Unverified | Require matched trials and a scoped conclusion |
Choose a weapon in four steps
- Select the class and job through Classes and Best Class.
- Record the exact Best Builds configuration, including abilities, modifiers and perks.
- Inspect the weapon's level, Fire Mode, Augments and Traits in the current game.
- Compare candidates for one named scenario; publish a result only for that version, mode, difficulty and range.
This sequence prevents a class association from being mistaken for a ranking. It also makes patch review possible because the affected weapon and build are linked.
Required weapon record
| Record field | Evidence required |
|---|---|
| Identity | Full unedited weapon menu showing name and level |
| Configuration | Fire Mode, every Augment and unique Trait |
| Numerical fields | Readable current values with platform and game version |
| Build link | Class, abilities, modifiers and perks used in the test |
| Test context | Target, range, mission or map, difficulty and squad state |
| Result | At least three matched trials per candidate, including misses and failures |
Unknown fields stay Unverified. Zero is never used as a placeholder because it could be read as real game data.
Player shortlist versus database evidence
The Best Weapons guide preserves a third-party Top 5 primary-weapon ordering as discovery evidence. It does not populate this database's numerical fields because the source does not disclose the exact version or controlled test conditions.
Likewise, a weapon shown in a community build example confirms only that the creator used that configuration. It does not prove the weapon caused the result or is optimal for the class.
Patch and mode maintenance
Official launch notes include weapon balance changes and fixes. When a patch affects a weapon, preserve the old record as historical, update the current capture and identify every linked build that needs a retest through Updates.
Solo tests must record the AI squad state in Single Player. Horde comparisons must fix the map, wave range, difficulty and squad through Horde Mode. Results cannot be transferred between modes without evidence.
Frequently asked questions
How many weapons are confirmed here?
Twelve named signature weapons have official class associations in the current evidence set. The game's total weapon count remains Unverified here.
What is the best weapon?
No universal ranking is verified. Use the decision method and the clearly labeled third-party shortlist instead.
Why are numerical stats not shown?
No accepted source provides a complete current-version capture for every field. Omitting unsupported numbers is more accurate than reconstructing them.
Are signature weapons exclusive to their classes?
The association is official; exclusivity, unlock timing and broader access rules remain Unverified.
How are patch changes handled?
Affected records become historical until current values are captured and linked comparisons are repeated.
Related pages
- Aliens: Fireteam Elite 2 Best Weapons
- Aliens: Fireteam Elite 2 Best Builds
- Aliens: Fireteam Elite 2 Classes
- Aliens: Fireteam Elite 2 Best Class
- Aliens: Fireteam Elite 2 Single Player Guide
- Aliens: Fireteam Elite 2 Horde Mode Guide