Aliens: Fireteam Elite 2 Weapons

confirmed associations evidence limited

Quick answer: Start weapon selection with your class and build role, not an unsupported damage ranking. Official class showcases confirm twelve named signature weapons and the game supports Fire Modes, Augments and unique Weapon Traits. The current evidence does not provide a complete, versioned stat table, so damage, fire rate, magazine, reload, access rules and DPS remain Unverified.

Use this hub to answer three questions: which weapons are officially associated with a class, which build context should test them, and which fields still need a current in-game capture. For an immediate shortlist, the Best Weapons guide records one third-party player's five primary choices without presenting them as a Wiki ranking. For a reproducible decision, compare candidates with the same version, upgrades, target, range, difficulty and linked build.

WeaponOfficial class associationBuild context to testMode decisionEvidence status
M12A1 Rocket LauncherMarauderDirect Blast Cannon pressure or prepared Rocket Mine routeSolo / co-op / Horde result not verifiedOfficial name and association
OCAP-91 VolcanMarauderCompare with Marauder's other signature optionSolo / co-op / Horde result not verifiedOfficial name and association
BD-48 Daittyo Heavy RifleDuelistExplosive offense or focused fireMode-specific result not verifiedOfficial name and association
HNT-1 E1 Alamein Revolver RifleDuelistCompare inside the same Duelist configurationMode-specific result not verifiedOfficial name and association
SMB-94 Zephyr Plasma EmitterMachinistTurret, drone or space-control supportMode-specific result not verifiedOfficial name and association
EDS-93 Zadak Plasma Discharger Mk.2MachinistRecorded in one third-party Rumble Turret exampleSource mode and difficulty not disclosedOfficial association + third-party build example
BD-03 Djinn Personal RailgunHunterTest during a controlled firing windowTarget and mode performance not verifiedOfficial name and association
Type 111 Directed Particle EmitterHunterCompare under the same Hunter control setupTarget and mode performance not verifiedOfficial name and association
X1 FireballMedicSustain, buff, revive or station-support buildMode-specific result not verifiedOfficial name and association
Type 21 Tactical Shotgun Mk.IIMedicCompare inside the same Medic support jobMode-specific result not verifiedOfficial name and association
L56A3 SmartgunSpecialistFlexible coverage after the missing role is definedMode-specific result not verifiedOfficial name and association
M41A2 Pulse RifleSpecialistCompare with Specialist's other signature optionMode-specific result not verifiedOfficial name and association

The build-context column is an editorial test direction derived from each class's documented role. It is not an official weapon performance claim.

What is confirmed and what is not

FieldCurrent statusPublication rule
Weapon nameOfficial for the twelve records aboveKeep the official spelling
Class associationOfficialDo not infer exclusivity or unlock timing
Fire Modes, Augments and Traits as systemsOfficialRecord per-weapon details only when visible
Damage, fire rate, magazine, reload and handlingUnverifiedRequire a readable current-version capture
DPS or time-to-killUnverifiedRequire inputs, formula, target and repeatable procedure
Best weapon by class or modeUnverifiedRequire matched trials and a scoped conclusion

Choose a weapon in four steps

  1. Select the class and job through Classes and Best Class.
  2. Record the exact Best Builds configuration, including abilities, modifiers and perks.
  3. Inspect the weapon's level, Fire Mode, Augments and Traits in the current game.
  4. Compare candidates for one named scenario; publish a result only for that version, mode, difficulty and range.

This sequence prevents a class association from being mistaken for a ranking. It also makes patch review possible because the affected weapon and build are linked.

Required weapon record

Record fieldEvidence required
IdentityFull unedited weapon menu showing name and level
ConfigurationFire Mode, every Augment and unique Trait
Numerical fieldsReadable current values with platform and game version
Build linkClass, abilities, modifiers and perks used in the test
Test contextTarget, range, mission or map, difficulty and squad state
ResultAt least three matched trials per candidate, including misses and failures

Unknown fields stay Unverified. Zero is never used as a placeholder because it could be read as real game data.

Player shortlist versus database evidence

The Best Weapons guide preserves a third-party Top 5 primary-weapon ordering as discovery evidence. It does not populate this database's numerical fields because the source does not disclose the exact version or controlled test conditions.

Likewise, a weapon shown in a community build example confirms only that the creator used that configuration. It does not prove the weapon caused the result or is optimal for the class.

Patch and mode maintenance

Official launch notes include weapon balance changes and fixes. When a patch affects a weapon, preserve the old record as historical, update the current capture and identify every linked build that needs a retest through Updates.

Solo tests must record the AI squad state in Single Player. Horde comparisons must fix the map, wave range, difficulty and squad through Horde Mode. Results cannot be transferred between modes without evidence.

Frequently asked questions

How many weapons are confirmed here?

Twelve named signature weapons have official class associations in the current evidence set. The game's total weapon count remains Unverified here.

What is the best weapon?

No universal ranking is verified. Use the decision method and the clearly labeled third-party shortlist instead.

Why are numerical stats not shown?

No accepted source provides a complete current-version capture for every field. Omitting unsupported numbers is more accurate than reconstructing them.

Are signature weapons exclusive to their classes?

The association is official; exclusivity, unlock timing and broader access rules remain Unverified.

How are patch changes handled?

Affected records become historical until current values are captured and linked comparisons are repeated.

Related pages

Sources