Aliens: Fireteam Elite 2 Weapons
Quick answer: Official class showcases confirm at least twelve named signature weapons. The game also supports Fire Modes, Augments and unique Weapon Traits. Numerical stats are not filled unless they come from a current official source or reproducible in-game record.
| Weapon | Official association | Stats status |
|---|---|---|
| M12A1 Rocket Launcher | Marauder | TBD |
| OCAP-91 Volcan | Marauder | TBD |
| BD-48 Daittyo Heavy Rifle | Duelist | TBD |
| HNT-1 E1 Alamein Revolver Rifle | Duelist | TBD |
| SMB-94 Zephyr Plasma Emitter | Machinist | TBD |
| EDS-93 Zadak Plasma Discharger Mk.2 | Machinist | TBD |
| BD-03 Djinn Personal Railgun | Hunter | TBD |
| Type 111 Directed Particle Emitter | Hunter | TBD |
| X1 Fireball | Medic | TBD |
| Type 21 Tactical Shotgun Mk.II | Medic | TBD |
| L56A3 Smartgun | Specialist | TBD |
| M41A2 Pulse Rifle | Specialist | TBD |
What the database confirms
The names and class associations above come from official Steam class showcases. The database does not assume that “signature” means exclusive, immediately unlocked or statistically best. Those are separate claims requiring game data.
Official site copy confirms deeper customization through Fire Modes, Augments and Weapon Traits. Each future record will store those layers separately to avoid comparing incomplete configurations.
Numerical data policy
Damage, fire rate, magazine, reload, range and handling values must include game version and source. Blank fields remain TBD; zero is not used as a placeholder because it could be mistaken for real data.
Derived values such as damage per second must show their formula and test conditions. Community estimates may be displayed as community-reported, but cannot replace current official or in-game values.
Choosing a weapon
Select for the threat range and combat job not already solved by class abilities. Consider ammo behavior, reload windows and whether the weapon can exploit control effects. Use Best Weapons for the transparent comparison method.
Build recommendations must link back to the exact weapon record and current Perks Database. This prevents an old build from silently using updated data.
Patch maintenance
Official launch notes include Weapon Balance and weapon-related fixes. When a patch changes a weapon, mark the prior record historical, update the value, and identify affected Best Builds.
Never overwrite a tested value without preserving its version. Patch history is part of the database, not editorial clutter.
Frequently asked questions
How many weapons are in the game?
The total is Unconfirmed here; this first version lists twelve officially showcased signature weapons.
What is the best weapon?
No universal ranking has been verified.
Are the listed stats missing by mistake?
No. TBD prevents unsupported numbers from looking authoritative.
Will patch changes be tracked?
Yes. Values and conclusions are versioned against official notes or current tests.