Aliens: Fireteam Elite 2 Hunter Class
Quick answer: Hunter is a control-focused core class equipped to slow its prey. Official material confirms Particle Pulse configurations including Particle Beam and Cryo Pulse, the Stasis Bolt ability, No Mercy and No Rest perks, and two directed-energy signature weapons.
| Field | Verified information |
|---|---|
| Role | Slow, freeze and priority-target control |
| Ability family | Particle Pulse |
| Confirmed options | Particle Beam, Cryo Pulse, Stasis Bolt |
| Confirmed perks | No Mercy, No Rest |
| Signature weapons | BD-03 Djinn Personal Railgun, Type 111 Directed Particle Emitter |
Hunter role and playstyle
The official showcase defines Hunter through slowing prey. Cryo Pulse freezes Xenomorphs in their tracks, while Stasis Bolt slows trapped targets and leaves them vulnerable to attacks. These tools support controlling dangerous targets and giving teammates cleaner firing windows.
The word “vulnerable” comes from the official description, but the exact debuff and duration are not supplied in the post. This guide does not convert that language into an invented percentage or guaranteed status interaction.
Particle Pulse configurations
Particle Pulse supports different configurations, with Particle Beam and Cryo Pulse shown as named choices. The official wording emphasizes selecting the configuration for the situation. One is presented as a beam option; the other supplies the class's clearly documented freeze function.
Choosing between them should reflect the encounter and squad. A team already rich in area control may value a direct beam, while a team under pressure may value freezing. Damage, cooldown and target counts require current-version data.
Stasis Bolt
Stasis Bolt traps and slows Xenomorphs and makes them vulnerable to attacks. This establishes a priority-target control function. It does not prove that every enemy can be controlled equally or that bosses share the same status response.
Use it when concentrated squad fire can exploit the window. Pairing control with Duelist or Marauder offense is a logical team plan, but exact synergy output remains untested.
Confirmed Hunter perks
No Mercy and No Rest are the two perk examples named in the showcase. The official post says they provide advantages against the strongest Xenomorphs but does not expose their full tooltip effects in text.
Because those effects are incomplete in the available source, this page deliberately avoids guessing. A future update should transcribe the current in-game tooltips, record the game version and note any patch changes.
Signature weapons and build direction
Hunter's signature weapons are the BD-03 Djinn Personal Railgun and Type 111 Directed Particle Emitter. Their names and official status are confirmed. Damage, charge behavior, magazines, unlock conditions and ideal Augments are not confirmed by the showcase.
Build selection starts with the control job, then chooses a weapon that can exploit it. The Weapons Database will only publish numerical fields supported by current game data or an official table.
Strengths and limitations
Verified strengths are freeze, slow and vulnerability-oriented control. Unknowns include control resistance by enemy type, comparative damage, solo consistency and cooldown uptime. Those are exactly the fields that need testing before publishing a tier position.
Use the Best Class guide for role comparison and Enemies Database for confirmed threat identities. Hunter's mode ratings remain TBD.
Frequently asked questions
Can Hunter freeze Xenomorphs?
Yes. The official showcase states that Cryo Pulse can freeze Xenomorphs.
What does Stasis Bolt do?
It slows trapped targets and leaves them vulnerable to attacks.
What are Hunter's signature weapons?
BD-03 Djinn Personal Railgun and Type 111 Directed Particle Emitter.
Is Hunter the best control class?
Hunter has the clearest officially documented control identity, but a universal ranking remains untested.