Aliens: Fireteam Elite 2 Marauder Class

Official videoAliens: Fireteam Elite 2 - Marauder ShowcaseYouTube
confirmed partial

Quick answer: Marauder is the officially documented direct heavy-offense class. Blast Cannon configurations, rockets, mines and pressure-oriented perks support that role, but no completed test proves a universal best Marauder build, DPS breakpoint or Horde ranking.

FieldCurrent evidence
RoleDirect heavy offense
Confirmed toolsBlast Cannon, Blastwave, Thermal Cannon, Titan Rockets, Rocket Mines
Confirmed perksRampage, Reactive Charges
Signature weaponsM12A1 Rocket Launcher; OCAP-91 Volcan
Build statusUnverified

Overview

Marauder brings configurable explosive and flame-oriented pressure. Place the class within the full roster and compare it by scenario in the Best Class guide instead of presenting an unsupported overall damage rank.

Role

The confirmed role is confronting difficult Xenomorph pressure with direct attacks, rockets, mines and close-range disruption. Survivability, friendly-fire behavior and ammo economy remain test-dependent.

Abilities

  • Blast Cannon: confirmed ability family.
  • Blastwave / Thermal Cannon: named configurations; Thermal Cannon is presented as a portable flamethrower-style option.
  • Titan Rockets / Rocket Mines: named choices for immediate clearing or prepared traps.

Damage, radius, cooldown, ammo interaction and target limits are Unverified.

Modifiers / Perks

Rampage and Reactive Charges are confirmed perks. Official material describes Rampage as a kill-stacking pressure perk and Reactive Charges as a melee-triggered concussive response. Their current complete values and best pairing must be checked in Perks and Synergies before recommendation.

Weapons

M12A1 Rocket Launcher and OCAP-91 Volcan are confirmed signature weapons. Signature status is not a ranking. Record current fields in the Weapons database and compare candidates through Best Weapons.

Recommended Builds

Micro Test Candidate: Direct Pressure

SlotPlanning choiceEvidence status
ClassMarauderOfficial
Use caseImmediate group clearing or a prepared route defenseRole-based editorial direction
Ability directionTitan Rockets for immediate pressure or Rocket Mines for setupNames official; selection Unverified
PerksRampage / Reactive Charges candidate setNames official; combination Unverified
WeaponsOne confirmed signature weapon or a tested alternativeBest choice Unverified
Test gate3 matched Horde runs plus a comparison configurationRequired before recommendation

Treat this as a test candidate, then publish only a map- and wave-scoped outcome in Best Builds.

Power Breakpoint

No Marauder Power Breakpoint is verified. A valid claim must state the exact power value, enemy group or target, difficulty, ability and weapon configuration, patch and repeatable clear outcome. Power Breakpoint: Unverified.

Solo

Solo performance depends on bots, ammo pressure and the selected mission. Record those conditions in the Single Player guide. Solo build: Unverified.

Co-op

Marauder can be planned as direct pressure beside control or sustain roles, but squad value requires fixed teammates and a declared success metric. Co-op build: Unverified.

Horde

Official wording makes Titan Rockets relevant to a horde, but it does not prove class rank. Test one map, difficulty, wave range and squad using the Horde Mode guide. Horde build: Unverified.

Strengths

  • Multiple confirmed direct-pressure configurations.
  • Access to immediate rockets and prepared mines.
  • Perks oriented toward repeated kills and close-range disruption.

Weaknesses

  • Comparative DPS, durability and ammo economy are not verified.
  • Mine value depends on route knowledge and encounter behavior.
  • No controlled evidence supports a universal Horde rank.

Best For

Best for players who want direct heavy pressure or deliberate trap setup. This is an official role interpretation, not a tier claim.

Patch Notes

Marauder builds are patch-sensitive. Check the registered official patch notes and rerun TC-PATCH-01 after relevant ability, perk or weapon changes.

Evidence

  • Evidence state: official class identity and named tools; build outcomes Unverified.
  • Required Micro Test: TC-CLASS-05 for direct pressure in Horde and TC-BUILD-01 for a matched build comparison.
  • No evidence-log row currently unlocks a best-build or breakpoint claim.

Related Classes

Compare Hunter for control, Medic for sustain and Duelist for another offensive role.

Related Guides

Continue through Best Class, Best Builds, Perks and Synergies, Weapons, Missions and the Enemy directory.

Frequently asked questions

Can Marauder place traps?

Yes. Rocket Mines are a confirmed option; their best placement and output remain test-dependent.

Is Marauder the best Horde class?

Unverified. No controlled class comparison establishes that ranking.

What is the best Marauder build?

Unverified. The Micro Test Candidate above defines a direction to test, not a completed recommendation.

Sources