Aliens: Fireteam Elite 2 Perks

confirmed partial database

Quick answer: Official class showcases confirm named perk examples for all six classes. Some include exact conditions or values; others are only named in the source. This database preserves that distinction instead of inventing missing tooltip text.

PerkClassConfirmed effect summary
RampageMarauderKill stacks; at 25 stacks boosts fire rate, reload and movement for 8 seconds
Reactive ChargesMarauderMelee hit triggers nearby concussive knockback
Stay on TargetDuelistStacking output while maintaining damage on target
MobilityDuelistIncreases speed and stun recovery
Cross-Platform SynergyMachinistAllies near turret gain 10% resistance; turret regenerates 5 health/sec near Machinist
Scalable Machine LearningMachinistMachine kills grant 10% reload and stability, up to 5 stacks
No Mercy / No RestHunterNames confirmed; full written effects TBD
Bedside MannerMedicRevives downed allies twice as fast
Surgeon's HandsMedicKnockback immunity during interactions, revives and item use
Focus Fire / Doctor's OrdersSpecialistNames confirmed; full written effects TBD

How perk records are verified

The table uses official showcase text. When the post supplies a number, it is recorded exactly; when it only shows a perk name or broad description, missing detail remains TBD.

Every record needs a verification date and patch history. Official launch notes already include Perk adjustments and tooltip fixes, so an undated transcription can become misleading.

Conditions matter

Stacks, kills, range and interactions define when a perk contributes. Rampage's 25-stack state is not permanent output. Cross-Platform Synergy depends on turret range, and Scalable Machine Learning depends on machine kills.

Build comparisons must identify whether the condition was met. Listing only the maximum benefit produces unrealistic expectations.

Class and Specialist access

Perks are showcased with core classes, while Specialist is officially described as having access to unlocked class abilities and perks. Exact unlocking and sharing rules need current game verification.

Use individual Class Guides for context and Best Builds for the required configuration record.

Patch history policy

When a perk changes, keep the prior tooltip with its version and add the new record. Link the change to affected builds and class pages. A fixed typo is distinct from a balance change and should be labeled accordingly.

Community reports may identify a suspected mismatch, but only official notes or reproducible tests change the confirmed record.

Frequently asked questions

Are all game perks listed here?

No. This first version contains officially showcased examples only.

Why are some effects marked TBD?

The written official source confirms the name but not the complete effect.

Can Specialist use other class perks?

Official material says Specialist can access unlocked class perks; exact access rules need game verification.

Are perk values permanent?

No. Balance patches can change values, so every record is versioned.

Sources